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King Saga Candy Crush Match candy to complete all the levels VideoCandy Crush Saga - King Walkthrough
Live the sweetest frenzy of them all Vote 1 2 3 4 5 6 7 8 9 Requirements and additional information:. Minimum operating system requirements: Windows 8.
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On this match, the matched candies are removed from the board, and candies above them fall into the empty spaces, with new candies appearing from the top of the board.
This may create a new matched set of candies, which is automatically cleared in the same manner. The player scores points for these matches and gains progressively more points for chain reactions.
The game is split among many levels, which must be completed in sequence. Each level poses a different challenge to the user, such as achieving a minimum score in a fixed number of moves or clearing candies in a fixed number of moves to bring special ingredients to the bottom of the board.
Boards have a number of different configurations and may include special spaces that have their own unique rules, such as spaces covered with jelly that must be cleared by making a match on that space.
Otherwise, they will lose one life and must try again. If the player runs out of lives, they have to wait for some period of real-world time while their lives regenerate before attempting the level again.
The game has been expanded with a number of episodes, adding a few dozen new levels per episode as well as new gameplay mechanics. Each episode has 15 levels of gameplay.
In the game's first major expansion, the game added a separate set of levels in the Dreamworld. While levels had the same goals, the players had to balance matches of candies of two randomly selected colors to avoid disrupting the sleeping Odus the Owl; if they failed, the level had to be repeated.
If they collected enough matched candies to fill a meter, the game would automatically activate the Moon Struck power: the board was cleared of all candies of those two colors, and the player gained a few turns of additional matches without needing to balance colors.
After this, Odus returned to sleeping and two new colors were randomly selected for the balance. This continued until the player completed the level or ran out of turns as in the main game.
Dreamworld levels used a different set of lives from the main game, allowing the player to switch back and forth between these modes.
The Dreamworld is no longer accessible. The game is primarily monetized through in-app purchases through either a credit card , iTunes credits or Google Play credits ; players begin with five "lives", lost whenever a level is failed.
This applies to all of King's games. When they are exhausted, users can either send requests to their Facebook friends for more lives, wait for them to replenish themselves a life is restored every half-hour , or purchase them.
Initially when a player makes a purchase for new lives, they receive five new lives for a specific dollar amount. In a recent update, when a player makes a purchase for new lives, the player receives gold bars, the quantity depending on how much money they spend.
Gold bars can be used for new lives, extra moves, boosters or to unlock a new episode. At certain points, primarily at the start of new "episodes", users must also either purchase or receive a request from at least three friends before they may access the next set of levels.
An update meant players only waited for 3 days to unlock the next episode. Boosters, to make the levels easier, can be bought using in-app purchases.
Throughout the game, the player solves puzzles so Tiffi short for Toffette can solve problems plaguing the residents of the Candy Kingdom.
These include tutorial guide Mr. Toffee, whose voice was changed from an over-the-top French accent in the original version of the game into a more modest deep male voice;  the Easter Bunny ; the shop owner Mr.
Yeti; Odus the owl from Dreamworld levels; the villainous Bubblegum Troll; and many others. Prior to the release of Candy Crush Saga , most of King's games were browser games offered through their website or partner portals such as Yahoo!
This included Candy Crush , a straight-forward tile-matching game released in which King's chief creative officer and co-founder Sebastian Knutsson said came after few hundred of other games they had designed for the portal.
Around , Facebook began to pull in developers, in particular Zynga , to offer social network games that could be built on its fundamental services; for King, this resulting in a large drop in players that they saw from their game portals within a year.
At this point, King started to determine how it could enter the Facebook and the associated mobile game markets, breaking up its web development department to work on Facebook and mobile games in , including bringing several of their existing browser games to those platforms.
In April , King released its existing portal game Miner Speed as its first cross-platform Facebook and mobile game to figure out the transition between Facebook and mobile games for this new direction.
These saga elements allowed for the basics of social gameplay, but did not require the time investment that then-popular titles like Zynga's FarmVille required; players could play just for a few minutes each day through the saga model.
Candy Crush Saga was selected as King's next Facebook game based on the popularity of the portal version of Candy Crush. Initial ideas to expand Candy Crush into Candy Crush Saga were proposed by Knutsson, around , including making the saga map visually look like a board game.
King later released mobile versions for iOS and Android that same year, adding a feature that allowed mobile users to synchronize their progress with the Facebook version.
Knutsson stated that at that time, with Candy Crush Saga as popular as it was on Facebook, they knew that they "had to get it right" in the transition process.
The mobile release delay for Candy Crush Saga was in part due to adding the ability to play the mobile version in an offline mode that would still synchronize once the player returned online.
The mobile version helped to boost popularity of the game, attributed to the nature of the game being able to be played in a pick-up-and-go manner ideally suited for mobile devices.
Tommy Palm, one of the four developers for Candy Crush Saga , stated that the first weekend numbers after the game's mobile release were over ten times greater than the estimates they expected.
King had not planned for Candy Crush Saga to be as popular as it was, expecting the game to have only a six-month window after which players would moved on to a different game, and thus had committed only minimal resources to its ongoing support at launch.
Instead, with the game's popularity still high by the end of , King became more serious into supporting the game for the long term, looking into deeper game mechanics, adding more levels, and other methods to extending the game.
This enabled King to also introduce new gameplay features alongside other game improvements. Zacconi saw this approach as a means to keep players, who otherwise have not purchased anything, to keep coming back and playing the game.
By , Candy Crush Saga had been downloaded more than million times across Facebook, iOS, and Android devices and considered the most downloaded app from the Apple App Store,   and had at least 6.
Mar 5th, Smartphone video games beat handheld consoles on revenues. Jan 13th, The best apps to optimize your new Android device.
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