Hotel Mahjong, Hongkong: Bewertungen, authentische Reisefotos und Top-Angebote für Hotel Mahjong, bei Tripadvisor auf Platz #1 von Das Mahjong liegt in Hong Kong, nur 1,6 km vom MTR-Bahnhof Mong Kok entfernt. WLAN nutzen Sie kostenfrei. Die Unterkunft befindet sich. Das Mahjong ist ein realtiv neues, sehr hippes und gepflegtes Hostel in einer der quirligsten Metropolen Asiens. Auch die Lage und das Personal sind super!
The Mahjong, HongkongMah-Jongg, auch Mahjongg oder Mahjong genannt, ist ein altes chinesisches Spiel für vier Personen. Das Mahjong ist ein realtiv neues, sehr hippes und gepflegtes Hostel in einer der quirligsten Metropolen Asiens. Auch die Lage und das Personal sind super! Mah-Jongg (Audio-Datei / Hörbeispiel anhören), auch Mahjongg oder Mahjong (chinesisch 麻將 / 麻将, Pinyin májiàng, Jyutping maa4zoeng3 Audio-Datei /.
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Es den Afrikanern The Mahjong die mehr als eine Billion The Mahjong Entwicklungshilfe, hier gibt Spielbeginn Superbowl ein paar Kategorien, was sicherstellt. - 4 Gründe für die Unterkunft The MahjongRichtlinien für Kinder Kinder können nicht untergebracht werden.
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We Price Match. The staff are the best amazing kindness and go out there way too help u the friends I meet there also is special defo best stay I've ever experienced.
Robert United Kingdom. Super comfy bed, exceptional, kind, giving and helpful staff. Dusan Serbia. Big longue, great beds and nice staff.
Very spacious. Jakob Austria. The Mahjong has such an amazing staff!! Daan Netherlands. Location was good. Bren Thailand. The hostel is clean, well organized with nice common bathrooms.
Francois France. Melissa United Kingdom. Staff was great, helpful It was my third time there, and as always, the attention was great, the stuff is really nice, very helpful always, atmosphere is good, price very affordable, my favourite hostel in HK but take note of my comment regarding the curtains.
Sebastian China. Everything was very clean. Willie Greece. Staff 9. Highly rated for: Great check-in experience. Highly rated for: Very clean bathrooms.
Highly rated for: Very comfy beds. Highly rated for: Room sizes. The Mahjong Reserve now. The Mahjong 9. What would you like to know? Enter your feedback I already have a booking with this property Submit.
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Most popular facilities Free WiFi. Non-smoking rooms. Daily housekeeping. Designated smoking area. Air conditioning.
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Connect Games. Classic Games. Balloon Games. Cube Games. Best Mahjong Games online How fast can you match up the tiles in our collection of challenging Mahjong games?
What are the Best Mahjong Games? What are the Newest Mahjong Games? Mahjongg: Age of Alchemy A classic puzzle for all ages with an addicting new look!
Mahjong Remix Mahjong Remix is a brand-new take on the classic matching game, designed for experienced players looking for a twist -- or anybody seeking a new ch Mahjongg Toy Chest Match all the unique animated toy tiles in the ever so popular Mahjongg matching game.
Race the clock to try and match as many toys tiles as fast a Try to match pairs of tiles by drawing lines between them, working as fast..
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Games home Mahjong. Contact Arkadium, the provider of these games. Mahjong players also enjoy: See More Games.
Old Hong Kong Mahjong is played with a standard set of Mahjong tiles though cards may be used. Sets often include counters to keep score , dice to decide how to deal , and a marker to show who the dealer is and which round is being played.
Some sets include racks to hold the tiles, especially if they are larger or smaller than standard tiles or have an odd shape.
Mahjong sets originating from the United States, Japan or Southeast Asia will likely have extra tiles or specialized markings. There are 3 suits of simples and in each suit the tiles are numbered from 1 to 9.
The suits are bamboos, dots, and characters. There are 4 identical copies of each simples tile totaling simples tiles.
The bamboo suit is also known as "sticks", "strings" or "bams" suit; the first tile usually has a bird traditionally, a peacock or sparrow instead of a single bamboo.
The dots suit is also known as the "wheels", "circles", "coins", "stones", "marbles" or "balls" suit. The characters suit is also known as the "myriads", "cracks" or "numbers" suit since the top characters are numbers in the Chinese orthography, and the bottom characters in traditional Chinese characters are the Chinese orthography of "ten thousand".
There are two different sets of Honors tiles: Winds and Dragons. In Mahjong, East not North is the beginning. The Dragons are Red, Green, and White.
These tiles have no numerical sequence like the simples for example the bamboo pieces number 1 to 9. Like the simples, there are four identical copies of each Honors tile, for a total of 28 Honors tiles.
There are two sets of Bonus tiles: Flowers and Seasons. The flower and season tiles play a unique role in the mechanics of the game.
When drawn, the Bonus tile is not added into a player's hand but are instead set aside and kept near the player's other tiles for scoring purposes should they win the hand, and an extra tile is drawn in replacement of the Bonus tile.
In addition, unlike the Simple and Honors tiles, there is only a single tile of each Bonus tile, so there are a total of four flower and four season tiles in the set.
The tiles have a different artistic rendering of a specific type of flower or season. It is not necessary to know the names or the Chinese characters of each bonus tile, only the number, as this is associated with a specific direction, and the player receives bonus points when the Bonus tile matches the seat direction.
There is no relation between the bonus tile "bamboo" flower and the bamboo suit of simple tiles ex. In traditional Chinese culture, the Four Gentlemen are the plum winter , orchid spring , bamboo summer , and chrysanthemum autumn which are regarded as the representative plants of those seasons, but people regard it as plum blossom spring , orchid summer , chrysanthemum autumn and bamboo winter now.
The dealer is chosen by various means. For example, each player throws dice with the highest count taking the dealer position, second-highest taking south etc.
Or one player may place one tile of each wind face down and shuffle them. Each player randomly select one of these tiles and these tiles dictate their wind position.
Each player sits down at their respective position called the wind position at the table in positions of an inverted compass: East is dealer, the right of the dealer is South, across is West, and the left is North.
The order of play is traditionally counter-clockwise. A match consists of four rounds, each representing a "prevailing wind," starting with East.
Once the first round is completed, a second round begins with South as the prevailing wind, and so on. Wind position is significant in that it affects the scoring of the game.
A Mahjong set with Winds in play will usually include a separate prevailing wind marker typically a die marked with the Wind characters in a holder.
In each round at least four hands are played, with each player taking the position of dealer. In the first hand of each round, Player 1 winner of the dice toss is East and therefore dealer.
In the second hand, Player 2 takes the East position, shifting the seat winds amongst the players counterclockwise though players do not physically move their chairs.
This continues until all four players have been East dealer. A marker is used to mark which player is East and often the round number.
In sets with racks, a rack may be marked differently to denote the dealer. Whenever a player in the East position dealer wins a hand, or if there is no winner a draw or "goulash hand" , an extra hand is played with the same seating positions and prevailing wind as in the previous hand.
This means that a match may potentially have no limit to the number of hands played though some players will set a limit of three consecutive hands allowed with the same seat positions and prevailing wind.
All tiles are placed face down on the table and are shuffled. By convention all players should participate in shuffling using both hands moving the pieces around the table rigorously and loudly for a lengthy period.
Tiles may get flipped up during this process and players should flip them facing down as soon as possible to avoid identifying the location of the revealed tiles.
Each player then stacks a row of 18 tiles, two tiles high in front of them for a total of 36 tiles. Players then push each side of their stack together to form a square wall.
Regular players usually place their stacks in a slightly diagonal position about 20 to 30 degrees anti-clockwise ; the right end of their stack is pushed slightly further in to the centre of the table to meet almost the middle of the stack of the player on the right.
This creates a smaller square wall the length of about half of each stack, with walls extended away from each corner of the square.
The diagonally positioned stacks and a smaller square creates a bigger space for players' tiles and also makes an ergonomic position for drawing tiles from the stack.
The dealer throws three dice in the square wall and sums up the total. Counting anti-clockwise so that the dealer is 1 or 5, 9, 13, 17 , so that south player to the right is 2 or 6, 10, 14, 18 , etc.
Some house rules may use only two dice but have double throws to increase randomness. In the case of double throws, the player of the chosen wall makes the second throw.
Using the same total on the dice or the total of the two throws , the player whose wall is chosen then counts the stacks of tiles from right to left.
For double throws, the count may extend to the left side player's stack. This determines the location where the 'deck' of tiles is cut.
Starting from the left of the stacks counted, the dealer draws four tiles for himself, and players in anti-clockwise order draw blocks of four tiles until all players have 12 tiles, so that the stacks decrease clockwise.
Each player then draws one last tile to make a tile hand. Dealing does not have to be strictly this way and may be done quite differently based on house rules.
Tiles may flip over when being dealt and players should agree in advance on how to deal with the problem. Each player now sets aside any Flowers or Seasons they may have drawn and takes turns to draw replacement piece s from the wall in the anti-clockwise direction.
If a player gets any Flowers or Seasons tiles in the replacement draw, the players must wait for the next turn to draw replacement tiles.
The dealer draws a piece from the wall in clockwise direction, adding it to their hand. Typically, this draw is performed during the initial deal to speed up play.
If this does not complete a legal hand, the dealer then discards a piece throwing it into the middle of the wall with no particular order in mind.
Each player in turn, in counterclockwise direction, draws a tile from the wall; as long as the tile drawn is not one of the Bonus tiles, the player proceeds to discard a tile either the tile just drawn, or a tile in the hand to maintain a hand of The discarded tile is thrown into the centre and, if desired, the player announces out loud what the piece is.
The other players have an opportunity to seize the discarded tile; if no one takes it, the turn continues to the next player. Play continues this way until one player has a legal winning hand and calls out "Mahjong" while revealing their hand.
During play, each player's hand should always be 13 tiles meaning in each turn a tile must be picked up and another discarded.
The count of 13 tiles do not include any Bonus tiles Flowers and Seasons , which are set to the side, nor does it include the fourth added piece of a Kong.
If a player is seen to have fewer or more than 13 tiles in their hand outside of their turn they are penalised. A winning hand consists of 14 tiles.
Since players always have 13 tiles in their hand during play, they must win by either drawing a piece from the wall that completes a tile hand "winning from the wall" or claiming a discard from another player which completes a tile hand "winning by discard".
The winning hand is made of four melds a specific pattern of three pieces and the eyes a pair of identical pieces. The exceptions to this rule are the special hands listed below.
Most players play with a table minimum, meaning a winning hand must score a minimum number of points which can be seen in the scoring section.
In Hong Kong Mahjong the most common point set is three but can be higher or lower depending on house rules. Melds are groups of tiles within the player's hand, consisting of either a Pong three identical tiles , a Kong four identical tiles , a Chow three Simple tiles all of the same suit, in numerical sequence , or Eyes two identical tiles needed in a winning hand.